
Weird, since the game features a very user-friendly method of setting up complex ferry operations with air transports.


The hover mechanic is independent of the amphibious attribute which is what the AI checks to see if it can be attacked by torpedos.Despite the fact that Hover units are IMMUNE to torpedo attack, torpedo-equipped units will still fire at them.Units will actually get stuck if you just issue a move command without planning out a proper route.Pathing can be very bad on maps that aren't completely flat.But the AI never uses it outside of scripted missions, where the air transports spawn loaded.
